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Caelestis Edit

Overdeities - Patheon of Lavivrus Edit

Ranking Deity Alignment Domain Symbol
Primordial
Primordial
Primordial
Primordial
Primordial
Quasi-Sin Bomaw Chaotic Evil Hunger Open mouth

Greater Deities - Patheon of Lavivrus Edit

Ranking Deity Alignment Suggested Domains Symbol
Greater Eripmav, God of Afterlife CG Grave Black star on gray background.
Greater Tserof, God of Nature TN Nature, Life A tree with a wolf laying near.
Greater Ohcysp, God of Ancients CN Arcana, Knowledge, Trickery A engraved runed dagger.
Greater Retskcirt, God of Trickery CN Trickery A obsidian obelus.
CG Knowledge, Life A growing fern
CN Knowledge, Life Pair of long hands
LN Nature, Tempest Wave of white water on green
NE Knowledge Staff
LE Death Two crossed spears
N War Silver hand on black background
NG Knowledge Unfurled scroll
Intermediate Elffaw Faeffrekcuf, God of Comfort CG Knowledge, Life A growing fern

Lesser Deities - Pantheon of Lavivrus Edit

Ranking Deity Alignment Suggested Domains Symbol
Redle, god of Might War
Yradnegel, god of Stealth War, Trickery

Quasi-deities Edit

Ranking Deity Alignment Suggested Domains Symbol
Demigod Akdov the Great CE War
Demigod ज़ी मास्टर NE Niggerology Bloody moon on the horizon.
Demigoddess Ecaep of the Peace LG Life, Protection, Nature A bird within a heart.
Demigod Augustine of the Hunt CG War, Nature Sword pointing-up, with blood on the tip.
Vestige Lincoln, God of Harvest Lawful Evil Death, Nature A wooden stake/silver bullet.

Prophets Edit

Prophet Order Domain Divines Worshipped
Kierkegaard Existentialism Arcana, Knowledge, Life
Huxley Positivism Life, Light
Larkin Nihilism Death
Ballou Universalism Light, Protection
Proudhon Anarchism War, Trickery,
Camus Absurdism
Rand Objectivism
Gorgias Solipsism

Ranking ( WIP )

Preacher

Pastor

Reverend

Elder

Deacon

Bishop

Archbishop

Resident

Doctor



Major deity(s)

the Lawful deities, Azuth/Mystra/Jergal/Retskcirt

the Day godess, Zya

the Engineer deities, Maest/Kupe/Yalc


Minor deity(s)

deities of Brewing, Redic/Daem

god of Couriering, Ydal'm

goddess of Apprenticeship, Ecivona



Elevated human(s)

42 teachers

7 deified humans



Afterlife

The Afterlife is decided by which prophet is followed, and their beliefs.

Culture Edit

Principles Edit

In general, the religion is focused on world domination, harmony with magic, and to a lesser degree, becoming divine.

On a personal level, people focus on honoring parents, avoiding impurity, and sometimes the advancement of traditons.

Ethics Edit

Good people are expected to be holy and virtuious.

Evil is defined as greed, blasphemy, and lust.

Taboo subjects are supernatural, names of the dead, but never incest.

Attitudes Edit

The spirit world includes cursed souls, guardian spirits, and more rarely elementals. The average person is cautious about any spirits, and sometimes greatly fears them.

The highest art forms are sacrifice, instrumental music, but never sculpting.

Outsiders are outright discriminated against, and more usually feared.

Rituals Edit

Prayers Edit

The divine will sometimes hear a sibling's petition, if the person is of holy ancestry and royal.

The divine will often speak during times of war.

The divine will always speak to people of working class.

The divine will often speak in holy locations.

Rituals Edit

Rituals are usually structured, limited to 16 people, and take place at a clergy residence.

Preparation involves speech taboos, self-sacrifice, and hexing.

Rituals include artifact use, singing, and sometimes an archaic language.

The ritual calendar is set according to a mythic cycle. Rituals begin at midnight and mostly last to the next sunrise.

Symbols Edit

The most important symbol consists of a open blue eye and an swarm of darkness. Lesser symbols are a sword and a coin.

The most common liturgical colors are blue and black. The highest religious ranks wear silver, and gold is reserved for holy days.

Special Rites Edit

Holy Days Edit

There are 33 holy days in a calendar year. 18 holy days focus on martyrs. 10 holy days celebrate new priests.

Celebrations usually include witch hunts and mass scale executions, although sometimes public sentencing.

Adulthood Edit

Coming-of-age rites require defining your aligence, publicly declaring beliefs, and often going on a pilgrimage.

Marriage Edit

Marriage is to strengthen political ties, automatically ended after 7 children are born, and men can have multiple wives.

Initiating or arranging a marriage is usually a feminine role, and not a income-earner's role. Marriages usually include auspicious date selection, and more rarely highly formalized rites.

Death Edit

Death rites require more than 3 days seclusion for kin, clergical supervision, but never more than 17 days of mourning for kin. Bodies are burned on a pyre.

Death rites require extensive eulogies, sacrificing animals to accompany the deceased, and sometimes less than 6 days of receiving visitors. Bodies are buried at sea.

Edit

Clergy/Leadership Edit

Structure Edit

The religious heirarchy is branching, strong, and religious roles are specialized. Primary functions are to lead the community, investigate sins, and to commit genocide of supernatural.

Clergy Edit

Clergy are men and women who are noble and well trained in military skills. To join a religious order requires being schooling, and often born into a specific family or appointed by military leaders.

Lifestyle Edit

The average clergical lifestyle is solitary, although some live in a social manner. Clergy are expected to be lawful, and display their status with symbols, and more rarely a tattos.

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